Taking what we learnt we will apply a displacement map to a model created in FreeCAD by using STL ouput and importing it into blender where we learn how to create a UV map and vertex groups to control displacement maps to apply a physical texture to your models ready for 3D printing. In this project we will create a very simple robot face plate in freeCAD, prepare the model for STL export, import into blender and apply the displacement map to the whole of the STL file and then learn how we apply it to only certain parts.
#freecad , #blender , #3dprinting , #cad
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